The Growth of Online Games

Published by Gary Castro on

The Position of Online Games in our Lives

In the digital age, สล็อตทดลองเล่น gaming has taken a new turn; they no more mean going to a playground and sweating oneself till exhaustion in the dust and the heat. The types of games being outdoor and indoor games have been overwritten as online games and only online games.

Gaming has become a part of our lives. The gaming industry has become one of the giant economic sectors across the world. Since the beginning of this 21st century, the technology has treaded a long way, and at each step, a new batch of online games popped up. According to a study made in 2015, a sum close to 1.5 billion people play video games. Technology has given an opportunity for millions of people across the globe to enjoy gaming.

By the latest development in the world of technology, online games are drastically different from most traditional games. With the advent of online games, the wooden board and the playground has become virtual. The physical world has become graphical. Lives of the gamers have obviously turned upside down.

Online games are a development of the technology that connects people available on the network to play games. Most of the online games are connected to the online community who encourage gaming as a part of social activity. There are many games that provide an online component that improves the experience of gaming and interactivity.

Technology has made it possible for millions across the world to enjoy gaming. This hobby of gaming by millions has become a shared activity. A research report shows that around fifty-four per cent of gamers feel gaming has helped them connect with their friends.

The Rise of Gaming:

By the rise of the millennia began the release of gaming with internet capabilities as a built-in feature. This contributed majorly to the gaming experience of the day. In the early 2000s came the Sega Dreamcast, the first game with true internet capabilities. In the same year came the Sony Play station 2. The next year, Nintendo GameCube was launched with online capabilities.

In 2002, online gaming took off with the launch of Xbox, Halo, LAN Parties. In 2004, came the Playstation Network, Xbox Marketplace, and Wii Marketplace which made a huge change in the purchases and updating of games.

In 2006, the Nintendo Wii, an online multiplayer game with wifi capabilities was released. In the same year, both Playstation 3 and Playstation Network were released. In 2007, smartphones became popularized. With the advent of mobile phones, gaming has taken a new turn and become an inseparable part of our lives.

Gaming in our Pant Pockets

Thus, gaming has taken a long way to reach up to our lives and become an integral part of it. With smartphones, online games have taken a quick turn and reached up to enjoy the part of virtual reality.